The Crimson Accolade

Region: Twilight Mire Pop Count: 32 / 28 Empire Prestige: 89 Prestige Gain: -13 Rulers: Vandros

General Information

General
Stability: Unsettled
Stability Gain Chance: 85%
Stability Loss Chance: 300%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: -11
Rolling Karma: -11
Temporary Karma: 0
Income
Money: 4600 / 6000
Money Income: 690
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (T) Strange Outsiders

Notes

Vandros Pact With Celis "Once per session, gain the ability to cast artifice with two initial magic point discount, this cannot magically malfunction and does not increase in complexity for each tier." "Whenever this free artifice gets used, you reduce your religious conversion strength by one tier for your next conversion. If done again, it applies to the next conversion, and so on." Divine Symphonies Effect Symphonic Ingenuity: When starting a quest to create, upgrade or recover an artifact, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted.

Administration & Holdings

Administration
Administration: 8
Passive Expansion Chance: 40%
Territory: 57 / 95
Roads: 28 / 38
Territory Holdings
Plains 13
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 10
River 0
Desert 10
Tundra 0
Marsh 24
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Demographics & Population

Demographics
Primary Race: Vampiric Thumpkins
Primary Culture: Harmonara
Primary Religion: Divine Symphony
Minority Count: 8
Population Details
# Race Culture Religion
1 Inspira Rungaingan Ethereal Flow
2 Palorthin Suyhi The Tn'ecist Cult
3 Palorthin Suyhi The Tn'ecist Cult
4 Vampiric Thumpkins Harmonara Aphadon
5 Vampiric Thumpkins Harmonara Divine Symphony
6 Vampiric Thumpkins Harmonara Divine Symphony
7 Vampiric Thumpkins Harmonara Divine Symphony
8 Vampiric Thumpkins Harmonara Divine Symphony
9 Vampiric Thumpkins Harmonara Divine Symphony
10 Vampiric Thumpkins Harmonara Divine Symphony
11 Vampiric Thumpkins Harmonara Divine Symphony
12 Vampiric Thumpkins Harmonara Divine Symphony
13 Vampiric Thumpkins Masiran Divine Symphony
14 Vampiric Thumpkins Masiran Divine Symphony
15 Vampiric Thumpkins Masiran Divine Symphony
16 Vampiric Borgolow Crednughh Divine Symphony
17 Vampiric Borgolow Crednughh Divine Symphony
18 Vampiric Borgolow Crednughh Divine Symphony
19 Vampiric Borgolow Crednughh Divine Symphony
20 Vampiric Borgolow Crednughh Divine Symphony
21 Vampiric Borgolow Harmonara Divine Symphony
22 Vampiric Borgolow Harmonara Divine Symphony
23 Vampiric Borgolow Zhengyi de Ren Divine Symphony
24 Vampiric Inspira Harmonara Divine Symphony
25 Vampiric Inspira Rungaingan Divine Symphony
26 Vampiric Inspira Rungaingan Divine Symphony
27 Vampiric Inspira Rungaingan Divine Symphony
28 Vampiric Carcuka Harmonara Divine Symphony
29 Vampiric Carcuka Harmonara Divine Symphony
30 Vampiric Mycelis Harmonara Divine Symphony
31 Vampiric Eidola Harmonara Divine Symphony
32 Vampiric Coral Ents Harmonara Divine Symphony

Government & Laws

Government & Laws
Government Type: Imperial Council
Succession Type: Strength
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Military
Centralization Law: Decentralized
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Standard
Diplomatic Stance: Belligerent
Scientific Stance: Puritanical
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Moderate
Justice Stance: Reformation

Vassals

Vassal Slots: 7
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Crimson Aukasisa Provincial Compliant 10% 0% 20% mounts: 4
iron: 4
Hidden
Albino Valonmaa Mercantile Compliant 10% 0% 20% Hidden
Eternal Chancellorship of the Black Scythe of Alturus Protectorate Compliant 10% 0% 20% food: 5
wood: 3
Hidden
Cha'saka Mercantile Compliant 10% 0% 20% Hidden
Peacekeepers Watch Provincial Loyal 0% 0% 10% Hidden
True Quarantino Martial Compliant 10% 0% 20% Hidden
Crimson Mirelight Provincial Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Crimson Aukasisa Friendly None Unknown
2 Daksha D'mae Allied None Unknown
3 Sanguine Lumineux Friendly None Unknown
4 Jinying Neutral Non-Aggression Pact Unknown
5 Xiánhuá Machinists Allied None Unknown
6 Great Algren Imperial Watch Friendly None Unknown
7 Albino Valonmaa Neutral Non-Aggression Pact Unknown
8 Cha'saka Friendly None Unknown
9 Sundralund Neutral None Unknown
10 Khanya Neutral None Unknown
11 Greater Masira Allied None Unknown

War

War Modifiers

Land Attack Modifier: 4
Land Defense Modifier: 4
Naval Attack Modifier: 4
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/10

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 0 wood: 1
money: 30
Ancient Light Infantry 0 wood: 1
stone: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Light Archers 0 wood: 1
money: 30
Classical Light Infantry 0 wood: 1
bronze: 1
money: 30
Classical Spearmen 0 stone: 1
bronze: 1
money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30
Imperial Cavalier 0 prestige: 2
money: 30
Imperial Celestial 0 prestige: 2
money: 30
Imperial Legionnaire 0 prestige: 2
money: 30
Imperial Marksman 0 prestige: 2
money: 30
Imperial Tyranus 0 prestige: 2
money: 30

Naval Units

Naval Units: 10/10

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 30
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 30
Ancient Missile Ship 10 wood: 1
money: 30
Ancient Transport Ship 0 wood: 1
money: 30
Classical Terrapin 0 magic: 1
bronze: 1
stone: 1
money: 30
Classical Boarding Ship 0 wood: 1
money: 30
Classical Missile Ship 0 wood: 1
stone: 1
money: 30
Classical Scout Ship 0 wood: 1
money: 30

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 64 64 0 5 / 55
Wood 10 16 -6 2 / 20
Stone 5 5 0 8 / 20
Mounts 5 1 4 18 / 20
Research 6 6 0 0 / 0
Magic 33 27 6 4 / 40
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 1 4 19 / 30
Iron 2 0 2 5 / 15

Jobs

Working Pops: 30/32

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 1
ruler_artifact_slots: 4
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Fisherman 12 food: 4
Harvester 0 stone: 0
wood: 4
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 0 wood: 0
stone: 3
Mystic 0 magic: 1
Revolutionary 8 stability_loss_chance: 0.5
Vampire 10 food: 1
stability_loss_chance: -0.30000000000000004
magic: 3
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: None

Classical Forge

Type: forge

Cost: stone: 8
wood: 3
bronze: 3
iron: 2

Modifiers: stone_consumption: 1
bronze_production: 2
iron_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 1
food_production: 2
trade_distance_over_water: 3

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 1
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 1
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: research

Classical Artifactory

Type: artifactory

Cost: stone: 7
magic: 4
bronze: 2
iron: 1

Modifiers: magic_consumption: 1
ruler_artifact_slots: 16
artificer_bronze_upkeep: -1

Node: stone

Classical Sawmill

Type: sawmill

Cost: wood: 3
stone: 6
bronze: 2

Modifiers: mounts_consumption: 1
harvester_wood_production: 1

Node: None


Reliquary

Type: reliquary

Cost: prestige: 5

Modifiers: prestige_gain: -1
ruler_artifact_slots: 12

Node: wood

Cities

City Slots: 5

Generic City

Name: Ecliptara

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Tymbravane

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Generic City

Name: Beegrockhill

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Metropolis

Name: Liosantra

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Generic City

Name: Rungaingan

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: mounts

Wonders

Wonders
Name Node Era Created Legacy Status
Twilight Spire None Classical False
The Transcendent Forge None Ancient False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 3
Quest Name Slot Total Progress Per Tick Current Progress Link
Artificer State 1 Progress Slot 1 10 / 55 Discord Message (1434092561017868289)
Mythic Quest 1 Progress Slot 3 25 / 25 Discord Message (1371346170122862643)
Curious lamp No Slot 0 5 / 29 Discord Message (1465317551146799198)

Modifiers

Field Value Duration Source
magic_consumption 1.0 -1 Safeguard https://discord.com/channels/1188889187018088488/1370201546700095500/1370202701358567558
research_production 1.0 -1 Unique City
magic_consumption 1.0 -1 Vampirism https://discord.com/channels/1188889187018088488/1382476503949901907/1384665907938197514
stability_gain_chance 0.15 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
stability_loss_chance -0.15 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
vampirism_chance 0.15 -1 https://discord.com/channels/1188889187018088488/1388349591136633012/1389791474992025715
vampirism_chance 0.25 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1392257784619204678
vampirism_chance 0.1 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1392257784619204678
vampirism_chance 0.2 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1394154392575283200
vassal_slots 1.0 -1 Twilight Spire
vassal_slots 1.0 -1 Administrator Codex
magic_consumption 1.0 -1 https://discord.com/channels/1188889187018088488/1407841301868576840/1407842001927409840
administration 1.0 -1 Twilight Spire
stability_loss_chance_per_bloodthirsty_pop -0.03 -1 Cee
magic_consumption 5.0 -1 Elisho Barrier
effective_pop_capacity -1.0 -1 Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
administration 2.0 -1 Unique Title
magic_consumption 12.0 -1 Dirions Vault
magic_storage_capacity 20.0 -1 https://discord.com/channels/1188889187018088488/1416258227640995913/1417284758718775386
food_storage_capacity 25.0 -1 Dirions vault
magic_consumption 5.0 -1 Complex Trade with Jinying https://discord.com/channels/1188889187018088488/1276324751803023371/1402758126481965137
money_income 375.0 -1 Complex Trade with Jinying https://discord.com/channels/1188889187018088488/1276324751803023371/1402758126481965137
bronze_storage_capacity 15.0 -1 Dirion Vault
max_stability_loss_chance 1.0 -1 Strife Global for Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1455473935683551436